Editing a 3D documentary: working with two audio channels in Cineform Neo3D

Looks like we’ll have to find a workaround for the audio issue we’ve encountered with Cineform Neo3D software in order to edit our first 3D documentary.

As I’ve mentioned, the 3D files that Cineform creates only have two audio tracks.

To capture ambient noise as well as a conversation between two subjects for the explosive demolition show Blowdown, we have to capture at least three channels (a boom mic and two lavs), sometimes four (camera mic).

Our editor, Brian Mann, has been in conversation with Cineform developers to see if we could find a way to edit with more than two channels.

They’ve been very prompt in replying and helpful.

But unfortunately it looks like there’s no way to edit more than two channels of audio using the current version.

There’s no particular reason why the program’s this way – it’s just a design factor that isn’t optimal for our specific post production needs.

As far as we’re concerned it’s the best high-end game in town, and otherwise it’s working great.

Cineform’s lead Mac engineer plans to add it to the list of things to add to their future release, First Light.

In the interim, we’ll have to figure out how to adjust our workflow.

Editing a 3D documentary: JVC HD 3D LCD monitor review

Our HD 3D monitor has arrived!

It’s the 46-inch JVC GD-463D10, and it means our editor, Brian Mann, doesn’t have to view footage in anaglyph anymore.

Moving to polarized is a relief – no colour loss, no red and cyan ghosting … and no headaches.

Purchasing the monitor ($6,600 later) was obviously a must – you can’t produce a high quality 3D show, like the first 3D documentary we’re going to shoot, editing in anaglyph.

We managed to fit it into an edit suite and set it up. Brian, Jakub and I check out some VFX footage on our newest 3D toy:

When it comes time to cut this Blowdown, Brian will use the monitor to see what he’s editing in Final Cut Pro (which, as I’ve mentioned, can’t edit in 3D without third party program help – we’re trying Cineform Neo3D out).

This view is key – cutting 3D shots means there’s a lot more to consider – parallax, convergence, wide and close, how much positive depth/negative depth exists in each shot.

If you cut shots with huge discrepancies in depth it’s really uncomfortable to watch, so you can’t just chop shots together – even with a flashy transition.

The only rub with the monitor is that it doesn’t do dual stream, which means the footage is technically at half-resolution (ie. don’t get both eyes full res).

So even though we’re editing in dual stream (to deliver the highest quality possible), we can’t view it that way on the JVC screen.

We looked into dual stream monitors – Panasonic’s due to release a 25-inch unit in the fall – but it’s prohibitively expensive (approximately $10,000).

And, more importantly, it’s too small for us to view our footage in a size that’s representative of our final product (how many 25-inch televisions have you seen lately?) – a shortfall that could lead to convergence that isn’t optimal for our audience.

Oh, and the JVC came with two free pairs of polarized glasses.

Looks like we’ll do just fine:

Editor Brian Mann works with the JVC HD 3D LCD monitor

Editing a 3D documentary: stereo scripts that work with Adobe CS5

Good news on the post front: we’ve upgraded from Adobe CS4 to CS5.

And the stereo scripts our compositor will use to create VFX for our first 3D documentary work with the newer version.

We’ve been gearing to get CS5 running since we moved from Leopard to Snow Leopard to take advantage of the 64-bit architecture and improve workflow.

But our VFX artist, Jakub Kuczynski, was concerned stereo 3D scripts he found online that have given him a much more efficient pipeline for stereoscopic workflow in After Effects wouldn’t transfer over smoothly to CS5.

He contacted the scripts’ developer, Christoph Keller, to ask if they’d be compatible, but he didn’t know.

Now we do. And it’s very good news – work that would take Jakub a day to do manually takes him about an hour, thanks to the scripts.

As for the CS5/Leopard upgrades, we haven’t noticed a marked increase in speed, but even a little more juice over the long run means more efficient post production overall.

Editing a 3D documentary: Cineform 3D software audio challenges

We’ve fed footage from our 3D green screen shoot into post, where we’ve promptly encountered our first editing glitch. We’re running a trial version of Cineform Neo3D software to see if it will work for editing our first 3D documentary.

The reason we’re trying this program is that it allows for dual steam, which means each eye is at full res and in real time, so we can do convergence, colour correction and other editing in real time rather than having to render whenever we make an adjustment.

Cineform also works with Final Cut Pro, the editing software we normally use to cut 2D HD there’s no way to edit 3D in FC without a 3rd party programs, as far as we know.

Great for picture, but there’s a problem with audio.

The 3D files that Cineform creates will only have two audio tracks.

To capture ambient noise as well as a conversation between two subjects, we have to capture at least three channels (a boom mic and two lavs), sometimes four (camera mic).

And since Blowdown – the explosive demolition series we’ll be filming – is event-based, there’s no opportunity for ADR, and you can’t recreate most of the ambient sound in post.

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