From Cineform to Blue-ray: how to prep and ship a 3D documentary for broadcaster review

The time has finally come for a full version of Blowdown 3D to be launched out into the world.

We are shipping the fine cut of our first 3D documentary to broadcasters this week.

And this time they’ll have the chance to actually see it in 3D.

It’s an obvious step – if you’re paying for 3D content chances are you’ll want to check it out at some point before you sign off on the show.

But with this emerging technology, even obvious steps are rarely easy.

So how did we get a cut out for the broadcasters to experience a full color 3DHD explosive demolition from the comfort of their plush office chairs?

First of all, our editor Brian Mann had to make sure all the shots in the cut were 3D legal and correct any colour discrepancies between the two eyes.

To create a comfortable 3D viewing experience, we also monitored the LR convergence throughout the edit.

This made for more work – dealing with issues that either didn’t exist before (converging shots) or that would have been tackled further along in the editing process (for example colour correction after picture lock).

But anyone who’s in the 3D business knows more work is the name of the game.

To send this 3D version of the show to our broadcasters, we opted for two different delivery formats: a side-by side 3DHD version of the show on Blu-ray disc and a digital anaglyph SD version.

To create the Blue-ray disc we exported the CineForm 3D file from Final Cut Pro, burned it onto the Blu-ray disc via Adobe Encore that, unlike FCP exporting functions, allowed us to create more professional customized menus and shipped via courier.

Now all you need to view this form is any Blu-ray player (doesn’t have to be 3D) and a 3D-enabled monitor.

The anaglyph version was exported as a .mov file straight from FCP and then uploaded onto our server. It’s a seriously inferior experience, but will still give those who are unfortunate enough to not have a 3DTV handy a way to see it in some version of 3D.

Though you might want to get on that, dear readers. I’d hate to see you live in the flatlands of 2D when the 3D world is just within your reach.

As for the broadcasters … maybe someone should warn them— cause they’re in for quite a ride.

Ian Herring, President

@ianherring

Video: Editing a 3D documentary – how CineForm improves VFX post-production flow

CineForm NeoHD and Neo3D have been staples in our editing suites since we started our first 3D documentary project.

There were some hiccups when we first got the software, but we worked out the kinks and it’s been pretty solid ever since.

Now our compositor has added the program to his arsenal – and it’s paying off once again.

Before incorporating CineForm, our VFX team gave our editor ProRes videos. They would then to be transcoded into CineForm files and muxed – two extra steps for our editor for each video every single time.

Now, he can read, write and export CineForm 3D files in Adobe After Effects, and deliver them – already muxed – directly to the editor.

Our compositor, Jakub Kuczynski, on the CineForm workflow:

On how it helps the 3D editing process – mixed files, compatibility with Final Cut Pro, and high visual fidelity compression:

And on how it benefits the 3D compositor:

The gist: there just isn’t anything else on the market that’s priced right and gets the job done like CineForm – in edit and in VFX.

And in this 3D business, any step taken to reduce time and increase workflow is a step in the right direction.

Ian Herring, President

@ianherring

Editing a 3D documentary: working with two audio channels in Cineform Neo3D

Looks like we’ll have to find a workaround for the audio issue we’ve encountered with Cineform Neo3D software in order to edit our first 3D documentary.

As I’ve mentioned, the 3D files that Cineform creates only have two audio tracks.

To capture ambient noise as well as a conversation between two subjects for the explosive demolition show Blowdown, we have to capture at least three channels (a boom mic and two lavs), sometimes four (camera mic).

Our editor, Brian Mann, has been in conversation with Cineform developers to see if we could find a way to edit with more than two channels.

They’ve been very prompt in replying and helpful.

But unfortunately it looks like there’s no way to edit more than two channels of audio using the current version.

There’s no particular reason why the program’s this way – it’s just a design factor that isn’t optimal for our specific post production needs.

As far as we’re concerned it’s the best high-end game in town, and otherwise it’s working great.

Cineform’s lead Mac engineer plans to add it to the list of things to add to their future release, First Light.

In the interim, we’ll have to figure out how to adjust our workflow.

Editing a 3D documentary: Cineform 3D software audio challenges

We’ve fed footage from our 3D green screen shoot into post, where we’ve promptly encountered our first editing glitch. We’re running a trial version of Cineform Neo3D software to see if it will work for editing our first 3D documentary.

The reason we’re trying this program is that it allows for dual steam, which means each eye is at full res and in real time, so we can do convergence, colour correction and other editing in real time rather than having to render whenever we make an adjustment.

Cineform also works with Final Cut Pro, the editing software we normally use to cut 2D HD there’s no way to edit 3D in FC without a 3rd party programs, as far as we know.

Great for picture, but there’s a problem with audio.

The 3D files that Cineform creates will only have two audio tracks.

To capture ambient noise as well as a conversation between two subjects, we have to capture at least three channels (a boom mic and two lavs), sometimes four (camera mic).

And since Blowdown – the explosive demolition series we’ll be filming – is event-based, there’s no opportunity for ADR, and you can’t recreate most of the ambient sound in post.

(more…)